Hello
& welcome to Webpage of Kieron Helsdon - a Visual Effects
artist from the UK. |
If you would
like to get in touch about future projects
please contact me
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Linked In Profile
IMDB Profile
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September 2007 - Curent - Lighting TD - Double
Negative (London) - Hellboy 2 |
Febuary 2007 - August 2007 - Senior Previs Artist - Double
Negative (London & Budapest, Korda Studios) - Hellboy 2
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August
2006 - November 2006
- CG Supervisor - Moving
Picture Company (London) - CG Supervisor on Sunshine |
June
2005 - July 2006
- Lighting Supervisor - Moving
Picture Company (London) - Lighting Supervisor on Sunshine
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May
2005 - May 2005 -
3D Previs Artist - Moving
Picture Company (London & Ealing Studios) - Working
on previs sequences for the Da
Vinci Code & Soul
of the Age
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March
2005 - May 2005 -
3D VFX Artist - Moving
Picture Company (London) - Working on teaser trailer for Poseidon. Modelling, texturing, Lighting TD using
Maya, Renderman, Photoshop & Shake.
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June
2004 - February 2005 -
3D VFX Artist - Moving
Picture Company (London) - Working on feature film
Kingdom
of Heaven doing
modelling, texturing, Lighting & Pipeline TD using Maya,
Renderman, Photoshop & Shake.
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February
2004 - May 2004
- 3D Previs Artist - Moving
Picture Company (Morocco) - Working as a previs artist
with the Visual Effects department on location in Morocco
for the feature film Kingdom
of Heaven
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February
2003 - February 2004
- 3D VFX Artist - Moving
Picture Company (London) - Working on feature film Troy
doing modelling, texturing, layout & lighting TD using
Photoshop, DeepPaint, Shake, Maya & Renderman.
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December
2003
- 3D Artist - Freelance - Working for Attic
Media on a Jimmy Neutron Shockwave 3D game, designed &
modelled Spaceship plus 4 levels using 3dsMax
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November
2002 to January 2003
- 3D VFX Artist - Freelance - Working on Mindhunters,
completed particle animation on Pier Explosion using 3dsMax,
Pyrorcluster & Thinking Particles & Pre-vis.
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September
2002 -
Graphic Designer for furniture pack promotion material for
Conran
Shop Contracts
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March
2002 to September 2002 -
3D VFX Artist - Mill
Film (Soho) - Freelance. Working on Harry
Potter 2, using Photoshop, DeepPaint, Shake, 3de, Maya
& Renderman - texturing, lighting & tracking. Also
completed pre-vis animation, modelling & texturing for
a re-entry sequence on Tomb
Raider 2
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August
2001 to December 2001
- 3D VFX Artist - Mill
Film (Soho) - Freelance. Spent one week texturing with
Deep Paint on Harry Potter (Chess Sequence) & the rest
working on Black
Hawk Down. Created hi-res Texture maps in Photoshop &
Maya for Black Hawk Helicopters & also animated &
rendered 15 tail smoke shots during the crash sequences.
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March
2000 to May 2001
- 3D VFX Artist - Mill
Film (Shepperton Studios) - Freelance. Worked with 3dsMax
& various plugins (Pro Optic Suite, Thinking Particles,
Particle Studio, Phoenix, Afterburn, final Render &
Scene Genie) on film projects. Mumbo Jumbo (5 particle/flare
shots), Pluto
Nash (chase sequence on the moon) worked on Pre-vis
for a Chase Sequence & around 65 shots, producing explosions
& particle animation. Proof of Life worked (tracking
& 3D) on 2 shots (cut sequence), completed 2 shots (tracking
& snow elements) for Chocolat
& 1 shot (city being destroyed) for
Tomb Raider.
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January
2000 to February 2000
- 2D Texture Artist - Moving
Picture Company (London) - Freelance. Worked as a 2D
texture artist on a CG (Maya & Renderman) pilot for a Captain
Scarlet TV series overseen by Gerry Anderson. Produced,
using Photoshop &
Deep Paint 3D, a large quantity of high quality texture
maps, including textures for main character heads, clothes,
vehicles & some sets.
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September
1999 to October 1999
- 3D VFX Artist - Double
Negative (London) - Freelance. Worked as a 3D visual
effects artist on '10th Kingdom', a 10 hour mini-series
broadcast on NBC
& Sky One. Produced 'magic green smoke' particle animation
for 25 shots using PyroCluster & 3dsMax 2.5.
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July
1999 to September 1999
- 3D VFX Artist - Pepper's
Ghost Productions (London) - Freelance. Worked under
Alan Marques in a team of 8 for the pilot episode of Tiny
Planets produced for Children's
Television Workshop. Created various particle animations,
dust clouds, water effects & sunbeam effects. Used 3dsMax
2.5, ProOpticSuite, Chameleon, Matterwaves, Shag:Fur plug-ins.
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March
1999 to June 1999
- 3D VFX Artist - Carnival
Films (Pinewood Studios) - Freelance. Worked as a freelance
3D visual effects artist on '10th
Kingdom'. Produced pre-viz particle animations, model
builds and 3D camera tracking data. Also beta tested Matterwaves
and ProOpticSuite for 3dsMax plug-in developer Cebas.
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November
1998 to February 1999
- 3D VFX Artist - Pepper's
Ghost Productions (London) - Freelance. Worked under
Alan Marques in a team for an in house TV animation project
called 'The Ballad of Simply Dunn'. Produced particle animations
for pyrotechnics (explosions & fires), environmental effects
(clouds & smoke) & a space ship 'ram field power up & power
down effect'. Using 3dsMax 2.5, ProOpticSuite & PyroCluster
plug-ins.
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1995
to November 1998
- 3D Artist -
Eidos
Interactive (London) - Full Time. Working for internal
development at Eidos Interactive on City of Thieves for
4 months during concept stage. Produced intranet for organisation
of creative & research resources, developed character design
& game level concept artwork, produced prototype special
effects and environment animations, contributed to the development
of the game design document.
Worked in a large team as an artist on Deathtrap Dungeon
a full 3D 3rd person action/adventure game, for PC and Playstation
formats. Designed and produced hi-resolution Front-end graphics
in 5 languages for Deathtrap on PC and PSX. On Deathtrap
I worked on a variety of special effect elements, from initial
design to final production of all special effects, from
explosions to weapon effects. Developed in game camera placement
and contributed to the development of the camera tools.
Assisting in the development of the in game camera. Other
duties on Deathtrap included font designs, flame effects,
producing desktop theme/icons, installation graphics, web
graphics, magazine walk through level renders, in game map
objects, low polygon modelling and texturing, enhanced/stylised
in game video footage, Asylum logo animation and hidden
credits screen.
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June
1994 to April 1995
- Graphic Artist - Strange
Software (London) - Full Time. Developed interface
graphics for cover disks and CD-ROM's for PC Magazine,
PC Direct and Computer Life. Designed and produced various
screen
savers for cover disks and CD-ROM. Designed interface
for the disk based version of the Computer Users Year
Book 1995. Other duties include interface design, background
design, sprite design and animation, icon/button/cursor
design, video capture, scanning and 3D rendered work.
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